Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: When you have 10 or more victory points during your turn (including victory points cards), reveal them and the game ends with your victory.Your IP address has been temporarily blocked due to a large number of HTTP requests. If there is a tie, the original owner keeps the achievement cards. Longest road: the player with the longest continuous road at any time (at least 5 segments) gets the longest road card which is worth 2 points.Largest army: the player who has played the most knight cards at any time (at least 3) gets the largest army card which is worth 2 points.They are kept hidden until you have sufficent points to win. Victory point cards: some development cards are worth 1 victory point.Cities: each is worth 2 victory points.Settlements: each is worth 1 victory point.You can also play a development card at any time during your turn, even before rolling the dice, as long as it was bought on a previous turn and is not a victory card. development cards cost 1 ore + 1 wool + 1 grain (they include knights that allow to move the robber to another terrain and steal a resource, progress cards that help gathering resources or building roads, and victory points).cities replace an existing settlement and cost 3 ore + 2 grain (worth 2 points).settlements must be connected by roads to existing settlements and cost 1 brick + 1 lumber + 1 wool + 1 grain (worth 1 point).roads must connect to the initial settlements and cost 1 brick + 1 lumber (worth 0 points).
with the bank ( maritime trade) at the standard rate of 4 identical resources for 1 or at a preferential rate of a harbour if you have a settlement next to it.īuilding (optional): finally, you can build roads and settlements, upgrade settlements to cities or purchase a development card by paying the resources needed.with all other players ( domestic trade).Trading (optional): during your turn you can trade resources You must move the robber to a new terrain and steal 1 random resource from a player who has a settlement or city next to that terrain. If you roll a 7, no one gets any resources and players with 8 resources or more must discard half of them (rounded down).The terrains with that number produce resources for all players who have settlements or cities next to them (if the robber isn't blocking them): 1 resource per settlement and 2 per city.Rolling for resource production (obligatory): On your turn, roll 2 dice and calculate the sum. Each player places 2 settlements and 2 roads on the board, then receives resources for each terrain around the second settlement.Each terrain except the desert has a number of 2-12 on it.The board consists of hills (brick), forest (lumber), mountains (ore), fields (grain), pasture (wool) and a desert (nothing) at random places.Get resources to buy various buildings and development cards, so that you can be the first player to reach 10 points. If you expand cleverly, you may be the first player to reach 10 victory points and thus win the game! If you do not have the necessary resources, you can acquire them by trading with your opponents.Įach settlement is worth 1 victory point and each city is worth 2 victory points. For example, a road costs 1 brick and 1 lumber. You use these resources to expand across Catan: you build roads and new settlements or upgrade your existing settlements to cities. Hills produce brick, forests produce lumber, mountains produce ore, fields produce grain, and pastures produce wool. Each player who owns a settlement adjacent to a terrain hex marked with the number rolled receives a resource produced by this hex. An “11!” Each terrain hex is marked with a number. They are your starting settlements.Īnd so it begins. Catan is born - a beautiful island with mountains, pastures, hills, fields, and forests, surrounded by the sea.Įach of you places two small houses on spaces where three terrain hexes meet. To begin the game, you build the game board using hexagonal terrain tiles. First published in Germany in 1995 as Die Siedler von CATAN, then in English as The Settlers of CATAN in 1996, CATAN celebrates its 25th anniversary in 2020.